Little Fluff is a mini game about a baby chicken's adventure of learning to fly (fluff!). It is a decision making platformer where the little fluff must be observent in understanding the terrain/environment, pick the powerups and routes wisely to reach the destination.
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The game was a bit of a rushed work made in 2 weeks for an university project which required us to make it with GameMaker Studio 2, which was completely unfamiliar to us. After the team breaking down from 5 members to 2, with only 2 weeks left to demo deadline, we decided to abandon our previous concept and go with a new simple and possibly doable game concept - Little Fluff. It was a great challenge to overcome that came with a highly rewarding learning experience.
At the end of completing the first version we considered whether we would continue the project and implement some aspects we wanted to but couldn't due to lack of time, such as, story cut scenes (as you see in trailer), advanced traps, collectible items other than just powerups, improved UI, bug fixes, new levels etc.
As the team leader, after the team broke apart, I took on majority of the project tasks to meet the deadline while tried to maintain quality within my ability. Here are my major contributions:
- Game development
- Level Design and Level Interactable Art Assets
- UI Design and Art (Buttons, Menu Screen, PopUp Screens, PowerUps)
- UX Design
- Animation (player death, power-ups)
- Production (Team Lead/Management, Game Trailer & Poster, Youtube Videos, Game Publishing etc.)
The game was played by middle school to university students, junior or senior professionals, reaching the age group of 16 - 45. Majority of the players expressed that they enjoyed the mini game, liked the visuals. Some found the levels somwhat challenging. Few players reported some bugs. Releasing more levels with more actions and features were requested as well.
Overall feedback received points to positive player experience.