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PowerFix Inc: Couch Party Co-op Game

PowerFix Inc. is a 3D social co-op game that we developed to address and create awareness for the issue of Energy Consumption. You get to play as a cute alien electrician called Bodgar who works for PowerFix Inc. - a corporation that provides energy related fixing services to the residents of Groningen city, Netherlands. Bodgars go to houses to make them as energy efficient and sustainable as possible by replacing energy draining electric devices with energy efficient devices with green label.
Our target playerbase is young residents - the major users of energy in Groningen. It is a chaotic fun game to play with friends and family.

The game was developed by team Giant Blond Donkey, where I played the following roles-
- Product Owner
- Logo and UI Designer
- 3D artist (Moving Trucks and Fridge)

Tools/Softwares I used:
Logo and UI assets: Created them in Adobe Illustrator. Imported set them up in Unity using the UI system.
3D Models: Modeled in Blender and painted in Blender.

I designed the Logo and Main Menu including the UI buttons and background overlays in Illustrator. I also suggested game title, style and vaporwave color scheme for the game.

The 3D environment in the back was created by our main 3D artist Marit.

I designed the Logo and Main Menu including the UI buttons and background overlays in Illustrator. I also suggested game title, style and vaporwave color scheme for the game.

The 3D environment in the back was created by our main 3D artist Marit.

Logo concepts and styles I created to get feedback from the team and testers. Finalized the logo incorporating the user feedbacks.

Logo concepts and styles I created to get feedback from the team and testers. Finalized the logo incorporating the user feedbacks.

Team Credits PopUp screen in Main Menu

Team Credits PopUp screen in Main Menu

Gameplay UI (Concept phase): Designed and tested Energy Level Indicator and Console Interaction Button in gameplay.

Gameplay UI (Concept phase): Designed and tested Energy Level Indicator and Console Interaction Button in gameplay.

Gameplay UI (Concept phase): Designed and tested Energy Level indicating the game object's energy consumption level and Console Button for user input to add the object. I also modeled the refrigerator in the scene.

Gameplay UI (Concept phase): Designed and tested Energy Level indicating the game object's energy consumption level and Console Button for user input to add the object. I also modeled the refrigerator in the scene.

Theme Color Palette & UI Assets: Button concepts, energy levels and house energy bar

Theme Color Palette & UI Assets: Button concepts, energy levels and house energy bar

Game Art Assets I created: Stylized Moving Truck with a trailer.

Modeled, painted and rendered in Blender. Rendered images put together in Adobe Illustrator.

Game Art Assets I created: Stylized Moving Truck with a trailer.

Modeled, painted and rendered in Blender. Rendered images put together in Adobe Illustrator.

Game Art Assets I created: Stylized Fridge.

Modeled, painted and rendered in Blender. Rendered images put together in Adobe Illustrator

Game Art Assets I created: Stylized Fridge.

Modeled, painted and rendered in Blender. Rendered images put together in Adobe Illustrator